Go to WTJ Information Page Go to WTJ Portal Go to WTJ War Series Go to WTJ Archives Go to WTJ Articles Go to WTJ Gaming Go to WTJ Store Go to WTJ Home Page
 

100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Below is the alpha version of the new 100 BC wargaming rules for ancient warfare, which uses WTJ's Republique rules engine to recreate warfare in antiquity. Each portion of the rules is being reviewed for period effects and updated where research guides us. Playtesting is now underway as the rules march steadily toward the beta development stage, we encourage players to email comments and suggestions to webmaster@wtj.com. Last update: June 8, 2026.



These rules are suitable for use with all standard miniature wargaming figures, and currently offer the combat charts needed for game play. The charts and supporting texts (if any) are completely free and no purchases are required. Prospective beginners who want to learn more about miniature wargaming will enjoy reading Miniature Wargaming 101, a short primer we wrote to help get you oriented.

         
    100 BC
  • Main Rules — Full text needed for game play.
  • Medium scale combat chart — Side 1 and Side 2.
  • Small scale combat chart — Side 1 and Side 2.
  • Large scale combat chart — Side 1 and Side 2.
  • Archery Firing Arc—Game play tool for establishing archery targets.
  • Combat Chart Guide — Planned. Currently refer to the Republique Beta or Republic Beta combat chart guides as references for matching combat chart functions.
    Historical Orders of battle
  • (Planned)
  • (Planned)
   
  Copyright © 1996-2026 by The War Times Journal at www.wtj.com. All rights reserved.
All games shown here may be freely downloaded for personal use only. Not for resale or any other commercial venture not authorized by The War Times Journal.