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100 BC
ALPHA
GREAT BATTLES OF THE ANCIENT WORLD
Below is the alpha version of the new 100 BC wargaming
rules for ancient warfare, which uses WTJ's Republique rules engine to recreate warfare in antiquity. Each portion of the rules is being reviewed for period effects and updated where research guides us.
Playtesting is now underway as the rules march steadily toward the beta development stage, we encourage players to email comments and suggestions to webmaster@wtj.com. Last update: June 8, 2026.
These rules are suitable for use with all
standard miniature wargaming figures, and currently offer the combat charts
needed for game play. The charts and supporting texts (if any) are completely free and no purchases are
required. Prospective beginners who want to learn more about miniature
wargaming will enjoy reading
Miniature
Wargaming 101, a short primer we wrote to help get you oriented.
100 BC
- Main Rules
Full text needed for game play.
- Medium scale combat chart
Side 1 and
Side 2.
- Small scale combat chart Side 1 and Side 2.
- Large scale combat chart Side 1 and Side 2.
- Archery Firing ArcGame play tool for establishing archery targets.
- Combat Chart Guide Planned. Currently refer to the Republique Beta or Republic Beta combat chart guides as references for matching combat chart functions.
Game Support
- Leader Ratings A
list of military commanders and their values for game play.
- Troop Stats & Units Troop statistics, unit sizes, formations and deployment systems by nationality:
- Troop Stat Formulas Create your own historical troop stats by plugging these WTJ formulas into Grok or Claude.
- Advanced Rules Troop statistics, unit sizes, formations and deployment systems by nationality (planned)
Historical Orders of
battle
- (Planned)
- (Planned)
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