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100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Gallic & CelticTroop Values 100 BC
common unit and formation stats

This list of unit and formation types is designed to help users start relating real life ground formations with those used for game play. Last updated: May 4, 2026.


Celt/Gaul Troops Era Unit Size Grade Assault Target Type Formations Used Missile Type Notes
Gallic Elite/Noble Retainers 100 BC 1 or 2 bases Seasoned 16 Tough Massed   -
Celt/Gaul "A" Sword 100 BC 4 to 6 bases Veteran 14 Common Massed   -
Celt "B" Sword 100 BC 4 to 6 bases Novice 10 Common Massed   -
Gallic "B" Sword 100 BC 4 to 6 bases Seasoned 12 Common Massed   -
Celt/Gaul Spear 100 BC 4 to 6 bases Seasoned 15 Common Massed   -
                 
Generic Archers 100 BC 2 to 4 bases Seasoned

5

Easy Massed, Open Wooden bow Skirmisher capable (Sparse)
Generic Slingers 100 BC 2 to 4 bases Seasoned 6 Common Massed, Open Sling Skirmisher capable (Moderate)
Gallic Cavalry 100 BC 4 to 6 bases Seasoned 19 Common Massed, Open   -
                 
Gallic Transalpine Gaesatae 225 BC 3 to 6 bases Seasoned 10 Common Massed, Open - -
Gallic/Celtic Chariots 225 BC 1 or 2 bases Seasoned 8 Tough Open - Skirmisher capable (Sparse)


Gallic or Celtic Formations Unit Quantity
Medium Gallic Army (varied greatly) Gallic Elite Nobles 1
  Sword infantry A 3
  Sword infantry B 5
  Spear infantry 4
  Archers 2
  Cavalry 3


Celt/Gaul Deployments - Archaic System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry Limited Limited Limited Limited Limited
Cavalry Easy Able Able Easy Able
Chariots Limited Able Limited Easy Able
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).




 
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