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This list of unit and formation types is designed to help users start relating real life ground formations with those used
for game play. Last updated: May 9, 2026.
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| Israelite Troops |
Era |
Unit Size |
Troop Grade |
Assault |
Target Type |
Formations Used |
Missile Type |
Notes |
| Chariots (Medium) |
871 - 852 BC |
3 to 6 bases |
Veteran |
10 |
Common |
Normal |
- |
Skirmisher capable (Sparse) |
| Heavy Spearmen |
871 - 852 BC |
2 to 3 bases |
Veteran |
19 |
Tough |
Normal |
- |
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| Tribal Levies |
871 - 852 BC |
2 bases |
Novice |
6 |
Easy |
Open |
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Skirmisher capable (Moderate) |
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| Israelite Formations |
Unit |
Quantity |
| Generic Field Army |
Chariots |
6 |
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Heavy Spearmen |
7 |
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Tribal Levies (Lt. Inf.) |
4 |
| Israelite Deployments - Assyrian System |
Normal/Massed Move Actions |
Open Move Actions |
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Mid-Battle
Formation Change |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
| Infantry |
Limited |
Limited |
No |
Easy |
Limited |
| Chariots |
Limited |
Able |
Limited |
Easy |
Able |
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited). |
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