|
This list of unit and formation types is designed to help users start relating real life ground formations with those used
for game play. Last updated: May 17, 2026.
| Chinese Troops (Zhou) |
Era |
Unit Size |
Grade |
Assault |
Target Type |
Formations Used |
Missile Type |
Notes |
| Heavy "State" infantry |
550 - 250 BC |
3 to 6 bases |
Veteran |
15 |
Tough |
Normal |
Crossbow |
- |
| Heavy infantry (Polearm/Spear) |
550 - 250 BC |
3 to 6 bases |
Seasoned |
13 |
Common |
Normal |
- |
- |
| Light infantry (Sword) |
550 - 250 BC |
3 to 6 bases |
Seasoned |
11 |
Common |
Normal, Open |
- |
Assault: Light javelin |
| Crossbow heavy infantry |
550 - 250 BC |
3 to 6 bases |
Veteran |
11 |
Common |
Normal, Open |
Crossbow |
- |
| Crossbow light infantry |
550 - 250 BC |
3 to 6 bases |
Seasoned |
9 |
Common |
Normal, Open |
- |
Skirmisher capable (Heavy) |
| Archer infantry |
550 - 250 BC |
3 to 6 bases |
Seasoned |
9 |
Common |
Normal, Open |
Composite bow |
Skirmisher capable (Moderate) |
| Cavarly (horse archers) |
550 - 250 BC |
4 bases |
Seasoned |
12 |
Common |
Open |
- |
Skirmisher capable (Moderate) |
| Chariots |
550 - 250 BC |
|
Veteran |
8 |
Common |
Normal |
- |
Skirmisher capable (Sparse) |
| Qin period (250 BC to 150 BC) same types with higher grade troops (More veteran heavy infantry, some state infantry becomes elite). |
|
|
|
|
|
|
|
|
|
|
| Chinese Troops (Han) |
Era |
Unit Size |
Grade |
Assault |
Target Type |
Formations Used |
Missile Type |
Notes |
| Picked heavy infantry |
150 BC - 200 AD |
3 to 6 bases |
Veteran |
15 |
Tough |
Normal |
- |
- |
| Heavy infantry (Polearm/Spear) |
150 BC - 200 AD |
3 to 6 bases |
Veteran |
14 |
Common |
Normal |
- |
- |
| Light infantry (Sword) |
150 BC - 200 AD |
3 to 6 bases |
Seasoned |
10 |
Common |
Normal, Open |
- |
Assault: Light javelin |
| Crossbow heavy infantry |
150 BC - 200 AD |
3 to 6 bases |
Veteran |
12 |
Common |
Normal, Open |
Crossbow |
- |
| Crossbow light infantry |
150 BC - 200 AD |
3 to 6 bases |
Seasoned |
8 |
Common |
Normal, Open |
- |
Skirmisher capable (Heavy) |
| Archer infantry |
150 BC - 200 AD |
3 to 6 bases |
Seasoned |
8 |
Easy |
Normal, Open |
Composite |
Skirmisher capable (Moderate) |
| Light cavalry |
150 BC - 200 AD |
4 bases |
Seasoned |
11 |
Common |
Open |
- |
Skirmisher capable (Moderate) |
| Heavy cavalry |
150 BC - 200 AD |
4 bases |
Veteran |
20 |
Common |
Normal |
- |
- |
|
|
|
|
|
|
|
|
|
|
| Chinese Formations |
Unit |
Quantity |
| No data yet |
|
|
| |
|
|
| |
|
|
| |
|
|
| Chinese Deployments - Zhou System |
Normal/Massed Move Actions |
Open Move Actions |
| |
Mid-Battle
Formation Change |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
| Infantry |
Easy |
Able |
Limited |
Easy |
Able |
| Cavalry |
Limited |
Able |
Limited |
Able |
Able |
| Chariots |
Limited |
Able |
Limited |
Easy |
Able |
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited). |
|