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100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Chinese Troop Values 500 BC to 200 AD
common unit and formation stats

This list of unit and formation types is designed to help users start relating real life ground formations with those used for game play. Last updated: May 17, 2026.


Chinese Troops (Zhou) Era Unit Size Grade Assault Target Type Formations Used Missile Type Notes
Heavy "State" infantry 550 - 250 BC 3 to 6 bases Veteran 15 Tough Normal Crossbow -
Heavy infantry (Polearm/Spear) 550 - 250 BC 3 to 6 bases Seasoned 13 Common Normal - -
Light infantry (Sword) 550 - 250 BC 3 to 6 bases Seasoned 11 Common Normal, Open - Assault: Light javelin
Crossbow heavy infantry 550 - 250 BC 3 to 6 bases Veteran 11 Common Normal, Open Crossbow -
Crossbow light infantry 550 - 250 BC 3 to 6 bases Seasoned 9 Common Normal, Open - Skirmisher capable (Heavy)
Archer infantry 550 - 250 BC 3 to 6 bases Seasoned 9 Common Normal, Open Composite bow Skirmisher capable (Moderate)
Cavarly (horse archers) 550 - 250 BC 4 bases Seasoned 12 Common Open - Skirmisher capable (Moderate)
Chariots 550 - 250 BC   Veteran 8 Common Normal - Skirmisher capable (Sparse)
Qin period (250 BC to 150 BC) same types with higher grade troops (More veteran heavy infantry, some state infantry becomes elite).


Chinese Troops (Han) Era Unit Size Grade Assault Target Type Formations Used Missile Type Notes
Picked heavy infantry 150 BC - 200 AD 3 to 6 bases Veteran 15 Tough Normal - -
Heavy infantry (Polearm/Spear) 150 BC - 200 AD 3 to 6 bases Veteran 14 Common Normal - -
Light infantry (Sword) 150 BC - 200 AD 3 to 6 bases Seasoned 10 Common Normal, Open - Assault: Light javelin
Crossbow heavy infantry 150 BC - 200 AD 3 to 6 bases Veteran 12 Common Normal, Open Crossbow -
Crossbow light infantry 150 BC - 200 AD 3 to 6 bases Seasoned 8 Common Normal, Open - Skirmisher capable (Heavy)
Archer infantry 150 BC - 200 AD 3 to 6 bases Seasoned 8 Easy Normal, Open Composite Skirmisher capable (Moderate)
Light cavalry 150 BC - 200 AD 4 bases Seasoned 11 Common Open - Skirmisher capable (Moderate)
Heavy cavalry 150 BC - 200 AD 4 bases Veteran 20 Common Normal - -

Chinese Formations Unit Quantity
No data yet    
     
     
     


Chinese Deployments - Zhou System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry Easy Able Limited Easy Able
Cavalry Limited Able Limited Able Able
Chariots Limited Able Limited Easy Able
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).


 
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