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100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Persian Troop Values 380 BC to 146 BC
common unit and formation stats

This list of unit and formation types is designed to help users start relating real life ground formations with those used for game play. Last updated: May 15, 2026.


Persian Troops Era Unit Size Troop Grade Assault Target Type Formations Used Missile Type Notes
Immortals Infantry 550 - 330 BC 3 or 6 Bases Elite 20 Common Normal Composite bow Assault M-hit mods +1 level*
Sparabara Imperial 550 - 330 BC 3 bases Veteran 15 Common Normal Composite bow Assault M-hit mods +1 level*
Sparabara Levies 550 - 330 BC 3 bases Seasoned 14 Common Normal Composite bow Assault M-hit mods +1 level*
Asabari Medium cavalry 550 - 330 BC 4 bases Seasoned 20 Common Normal - -
Asabari Light cavalry 550 - 330 BC 4 bases Seasoned 15 Easy Open - Skirmisher capable
Scythian horse archers 550 - 330 BC 4 bases Veteran 16 Easy Open - Skirmisher capable**
Camel riders 550 - 330 BC 1 base Novice 9 Easy Open - Skirmisher capable
Slingers 550 - 330 BC 3 bases Seasoned 5 Easy Open Sling Skirmisher capable
Scythed Chariots 550 - 330 BC 1 or 2 bases Seasoned 11 Common Normal - -
*Persian heavy infantry used frontal shieldwall to protect archer ranks, suffer +1 M-Hit level modifier in assault. Example: Unformed uses the Disordered modifier, Disordered uses the Broken modifier, etc.


Persian (Achaemenid) Formations Unit Quantity
Generic Persian Force (Rough outline, varied greatly) (planned...)  
     


Persian Deployments - Assyrian System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry Limited Limited No Easy Limited
Cavalry Easy Able Able Easy Able
Chariots Limited Able Limited Easy Able
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).




 
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