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This list of unit and formation types is designed to help users start relating real life ground formations with those used
for game play. Last updated: May 15, 2026.
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| Persian Troops |
Era |
Unit Size |
Troop Grade |
Assault |
Target Type |
Formations Used |
Missile Type |
Notes |
| Immortals Infantry |
550 - 330 BC |
3 or 6 Bases |
Elite |
20 |
Common |
Normal |
Composite bow |
Assault M-hit mods +1 level* |
| Sparabara Imperial |
550 - 330 BC |
3 bases |
Veteran |
15 |
Common |
Normal |
Composite bow |
Assault M-hit mods +1 level* |
| Sparabara Levies |
550 - 330 BC |
3 bases |
Seasoned |
14 |
Common |
Normal |
Composite bow |
Assault M-hit mods +1 level* |
| Asabari Medium cavalry |
550 - 330 BC |
4 bases |
Seasoned |
20 |
Common |
Normal |
- |
- |
| Asabari Light cavalry |
550 - 330 BC |
4 bases |
Seasoned |
15 |
Easy |
Open |
- |
Skirmisher capable |
| Scythian horse archers |
550 - 330 BC |
4 bases |
Veteran |
16 |
Easy |
Open |
- |
Skirmisher capable** |
| Camel riders |
550 - 330 BC |
1 base |
Novice |
9 |
Easy |
Open |
- |
Skirmisher capable |
| Slingers |
550 - 330 BC |
3 bases |
Seasoned |
5 |
Easy |
Open |
Sling |
Skirmisher capable |
| Scythed Chariots |
550 - 330 BC |
1 or 2 bases |
Seasoned |
11 |
Common |
Normal |
- |
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| *Persian heavy infantry used frontal shieldwall to protect archer ranks, suffer +1 M-Hit level modifier in assault. Example: Unformed uses the Disordered modifier, Disordered uses the Broken modifier, etc. |
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| Persian (Achaemenid) Formations |
Unit |
Quantity |
| Generic Persian Force (Rough outline, varied greatly) |
(planned...) |
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| Persian Deployments - Assyrian System |
Normal/Massed Move Actions |
Open Move Actions |
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Mid-Battle
Formation Change |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
| Infantry |
Limited |
Limited |
No |
Easy |
Limited |
| Cavalry |
Easy |
Able |
Able |
Easy |
Able |
| Chariots |
Limited |
Able |
Limited |
Easy |
Able |
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited). |
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