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100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Egyptian Troop Values
common unit and formation stats for major epochs

This list of unit and formation types is designed to help users start relating real life ground formations with those used for game play. Last updated: May 15, 2026.


Old Kingdom Era Unit Size Troop Grade Assault Target Type Formations Used Missile Type Notes

Royal Elite Retainers

2600 - 2200 BC 1 or 2 bases Veteran 11 Common Massed - -
Spearmen Levies 2600 - 2200 BC 2 or 3 bases Novice 10 Common Massed - -
Infantry Axemen 2600 - 2200 BC 3 or 4 bases Novice 8 Common Massed - -
Infantry Archers 2600 - 2200 BC 1 or 2 bases Novice 5 Easy Massed Wooden bow -


Old Kingdom Formations Unit Quantity
n/a    
     

Old Kingdom Deployments - Archaic System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry Limited Limited Limited Limited Limited
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).





Middle Kingdom Era Unit Size Troop Grade Assault Target Type Formations Used Missile Type Notes

Nakhtu-aa Axemen

2000 - 1700 BC 2 to 4 bases Seasoned 10 Common Normal - -
Infantry Spearmen 2000 - 1700 BC 2 to 3 bases Novice 10 Common Normal - -
Infantry Archers 2000 - 1700 BC 2 bases Novice 4 Easy Normal Wooden bow -
Medjay Nubian Archers 2000 - 1700 BC 1 or 2 bases Seasoned 6 Easy Normal, Open Wooden bow Skirmisher capable (Fierce)


Middle Kingdom Formations Unit Quantity
n/a    
     

Middle Kingdom Deployments - Egyptian System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry No No No Limited No
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).





New Kingdom Era Unit Size Troop Grade Assault Target Type Formations Used Missile Type Notes
Light Chariots 1500 - 1100 BC 4 bases Veteran 10 Common Normal, Open - Skirmisher capable (Sparse)
Spearmen 1500 - 1100 BC 4 bases Veteran 15 Common Normal -  
Axemen 1500 - 1100 BC 4 bases Veteran 13 Common Normal -  
Kopesh Swordsmen 1500 - 1100 BC 4 bases Veteran 13 Common Normal -  
Sherden Guards 1500 - 1100 BC 2 bases Veteran 17 Common Normal - Assault: Light javelin
Elite Archers 1500 - 1100 BC 3 bases Seasoned 10 Easy Open Composite bow Skirmisher capable (Moderate)
Foot Archers 1500 - 1100 BC 4 bases Veteran 11 Easy Open Wooden bow Skirmisher capable (Sparse)
Nubian Archers 1500 - 1100 BC 4 bases Seasoned 5 Easy Open Wooden bow Skirmisher capable (Heavy)
Libyan javelinmen 1500 - 1100 BC 4 bases Seasoned 5 Easy Open - Skirmisher capable (Sparse)
 


Egyptian New Kingdom Formations Unit Quantity
Chariot Division Light Chariot 10 to 20
Infantry Division (each named after a god) Spear 2
  Sword or Axe 1
  Archer 1
*Alternative division OOB would be x1 each Spear, Sword, Axe and Archer. Infantry division might also have an added chariot unit.


New Kingdom Deployments - Egyptian System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry No No No Limited No
Chariots Limited Able Limited Easy Able
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).




Late Period Egypt Era Unit Size Troop Grade Assault Target Type Formations Used Missile Type Notes
Light Chariots 660 - 340 BC 4 Bases Veteran 10 Common Normal, Open - Skirmisher capable (Sparse)
Native Spearmen 660 - 340 BC 4 bases Novice 13 Common Normal - -
Native Egyptian Archers 660 - 340 BC 2 or 3 bases Seasoned 5 Seasoned Open Wooden bow Skirmisher capable (Sparse)
Nubian Archers 660 - 340 BC 3 or 4 bases Seasoned 5 Easy Open Wooden bow Skirmisher capable (Heavy)
Libyan javelinmen 660 - 340 BC 4 bases Seasoned 5 Easy Open - Skirmisher capable (Moderate)
Greek Hoplites* 660 - 340 BC              
*For Greek hoplite mercenary troops in Egyptian service, see the Greek troop stat lists.


Late Period Formations Unit Quantity
No information yet    
     


Late Period Deployments - Egyptian System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry No No No Limited No
Chariots Limited Able Limited Easy Able
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).
 
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