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100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Greco-Bactrian Troop Values 250 BC to 100 BC
common unit and formation stats

This list of unit and formation types is designed to help users start relating real life ground formations with those used for game play. Last updated: May 19, 2026.


Greco-Bactrian Troops Era Unit Size Troop Grade Assault Target Type Formations Used Missile Type Notes
Macedonian Phalangites 250 - 100 BC 4 to 5 bases Elite 19 Common Rigid 2, Normal - -

Greco-Bactrian Thureophoroi

250 - 100 BC 3 bases Seasoned 13 Common Normal, Open - Skirmisher capable (Moderate)

Macedonian Peltasts

250 - 100 BC 3 to 4 bases Seasoned 14 Common Normal, Open - Assault: Light javelin
Skirmisher capable (Heavy)
Bactrian Hillmen (Local levy) 250 - 100 BC 2 to 4 bases Novice 8 Easy Open - Skirmisher capable (Moderate)

Bactrian Archers

250 - 100 BC 2 bases Seasoned 9 Easy   Composite bow Skirmisher capable (Heavy)

Bactrian Slingers

250 - 100 BC 2 bases Sea 9 Easy   Sling Skirmisher capable (Heavy)
Cataphract cavalry 250 - 100 BC 2 to 4 bases Elite 25 Tough Normal - -
Greek Companion cavalry 250 - 100 BC 2 to 3 bases Elite 19 Common Normal, Open - -

Sogdian Light Horsemen

250 - 100 BC 3 to 6 bases Seasoned 13 Easy   - Skirmisher capable (Moderate)
Indian war elephants 250 - 100 BC 1 or 2 bases Veteran 27 Tough Normal - -


Greco-Bactrian Formations Unit Quantity
Not available yet    
     
     


Greco-Bactrian Deployments - Greek System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry Able Limited Limited Easy Able
Cavalry Able Able Able Easy Easy
Elephants Limited Limited Able - -
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).




 
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