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This list of unit and formation types is designed to help users start relating real life ground formations with those used
for game play. Last updated: May 19, 2026.
| Greco-Bactrian Troops |
Era |
Unit Size |
Troop Grade |
Assault |
Target Type |
Formations Used |
Missile Type |
Notes |
| Macedonian Phalangites |
250 - 100 BC |
4 to 5 bases |
Elite |
19 |
Common |
Rigid 2, Normal |
- |
- |
Greco-Bactrian Thureophoroi |
250 - 100 BC |
3 bases |
Seasoned |
13 |
Common |
Normal, Open |
- |
Skirmisher capable (Moderate) |
Macedonian Peltasts |
250 - 100 BC |
3 to 4 bases |
Seasoned |
14 |
Common |
Normal, Open |
- |
Assault: Light javelin
Skirmisher capable (Heavy) |
| Bactrian Hillmen (Local levy) |
250 - 100 BC |
2 to 4 bases |
Novice |
8 |
Easy |
Open |
- |
Skirmisher capable (Moderate) |
Bactrian Archers |
250 - 100 BC |
2 bases |
Seasoned |
9 |
Easy |
|
Composite bow |
Skirmisher capable (Heavy) |
Bactrian Slingers |
250 - 100 BC |
2 bases |
Sea |
9 |
Easy |
|
Sling |
Skirmisher capable (Heavy) |
| Cataphract cavalry |
250 - 100 BC |
2 to 4 bases |
Elite |
25 |
Tough |
Normal |
- |
- |
| Greek Companion cavalry |
250 - 100 BC |
2 to 3 bases |
Elite |
19 |
Common |
Normal, Open |
- |
- |
Sogdian Light Horsemen |
250 - 100 BC |
3 to 6 bases |
Seasoned |
13 |
Easy |
|
- |
Skirmisher capable (Moderate) |
| Indian war elephants |
250 - 100 BC |
1 or 2 bases |
Veteran |
27 |
Tough |
Normal |
- |
- |
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| Greco-Bactrian Formations |
Unit |
Quantity |
| Not available yet |
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| Greco-Bactrian Deployments - Greek System |
Normal/Massed Move Actions |
Open Move Actions |
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Mid-Battle
Formation Change |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
| Infantry |
Able |
Limited |
Limited |
Easy |
Able |
| Cavalry |
Able |
Able |
Able |
Easy |
Easy |
| Elephants |
Limited |
Limited |
Able |
- |
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1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited). |
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