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100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Carthaginian Troop Values 380 BC to 146 BC
common unit and formation stats

This list of unit and formation types is designed to help users start relating real life ground formations with those used for game play. Last updated: May 15, 2026.


Carthaginian Troops Era Unit Size Troop Grade Assault Target Type Formations Used Missile Type Notes

Citizen Sacred Band

380 - 310 BC 8 bases Elite 23 Tough Rigid 1, Normal - -

Citizen Heavy Infantry

380 - 146 BC 4 bases Veteran 21 Tough Rigid 1, Normal - -

Liby-Phoenician Heavy Infantry

264 - 146 BC 4 bases Veteran 18 Common Rigid 1, Normal - -
Libyan Spearmen, Veteran 264 - 146 BC 4 bases Veteran 18 Common Rigid 1, Normal, Open - -
Libyan Spearmen, Seasoned 264 - 146 BC 3 bases Seasoned 17 Common Normal, Open - -
Iberian Scutarii 218 - 146 BC 3 bases Seasoned 16 Tough Massed - -
Balearic Slingers 218 - 146 BC 3 bases Veteran 5 Common Open Sling Skirmisher capable (Fierce)
Libyan Lonchophoroi 380 - 146 BC 3 bases Seasoned 13 Easy Normal, Open - Skirmisher capable (Heavy)
Elephants 264 - 146 BC 3 to 6 bases Seasoned 25 Easy Normal - -
Libyo-Phoenician Heavy Cavalry 264 - 146 BC 3 bases Veteran 26 Tough Normal, Open - -
Iberian / Spanish Cavalry 264 - 146 BC 3 to 4 bases Seasoned 14 Easy Normal, Open - Skirmisher capable (Sparse)


Carthaginian Formations Unit Quantity
Generic Carthaginian "Overseas" Force (Rough outline, varied greatly) Citizen heavy infantry 1
  Liby-Phoenician Heavy Infantry 5
  Libyan Spearmen 2
  Iberian Scutarii 2
  Libyan Light Spear 2
  Balearic Slingers 2
  Libyo-Phoenician Heavy Cavalry 1
  Iberian / Spanish Cavalry 2
  Gallic Cavalry 2
  Numidian Cavalry (see Rome) 3
  Elephants 4

Carthaginian Deployments - Greek System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry Able Limited Limited Easy Able
Cavalry Able Able Able Easy Easy
Elephants Limited Limited Able - -
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).




 
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