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This list of unit and formation types is designed to help users start relating real life ground formations with those used
for game play. Last updated: May 15, 2026.
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| Assyrsian Troops |
Era |
Unit Size |
Troop Grade |
Assault |
Target Type |
Formations Used |
Missile Type |
Notes |
| Heavy Infantry |
700 BC |
3 or 4 Bases |
Elite |
21 |
Tough |
Normal |
Composite bow* |
- |
| Heavy Archers |
700 BC |
2 or 3 bases |
Veteran |
17 |
Tough |
Normal |
Composite bow |
- |
| Light Archers |
700 BC |
2 bases |
Veteran |
7 |
Soft |
Open |
Composite bow |
Skirmisher capable (Heavy) |
| Slingers |
700 BC |
3 bases |
Veteran |
11 |
Soft |
Open |
Sling |
Skirmisher capable (Heavy) |
| Auxiliary Light Infantry |
700 BC |
2 or 3 bases |
Seasoned |
5 |
Soft |
Open |
Composite bow* |
Skirmisher capable (Heavy) |
| Cavalry, Lancers |
700 BC |
4 bases |
Veteran |
19 |
Soft |
Normal, Open |
- |
- |
| Cavalry, Archers |
700 BC |
4 bases |
Veteran |
12 |
Soft |
Open |
- |
Skirmisher capable (Sparse) |
| Medium/Heavy Chariots |
700 BC |
10 bases |
Veteran |
14 |
Common |
Open |
- |
Skirmisher capable (Sparse) |
| *Missile fire is per two bases (rounding up). |
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| Assyrian Formations |
Unit |
Quantity |
| Generic Assyrian Force (Rough outline, varied greatly) |
(planned...) |
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| Assyrian Deployments - Assyrian System |
Normal/Massed Move Actions |
Open Move Actions |
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Mid-Battle Formation Change |
Passage of Lines Move by Flank Retrograde |
Change Facing Wheel 90° |
Passage of Lines Move by Flank
Retrograde |
Change Facing
Wheel 90° |
| Infantry |
Limited |
Limited |
No |
Easy |
Limited |
| Cavalry |
Easy |
Able |
Able |
Easy |
Able |
| Chariots |
Limited |
Able |
Limited |
Easy |
Able |
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy. 2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited). |
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