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100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Assyrian Troop Values 700 BC
common unit and formation stats

This list of unit and formation types is designed to help users start relating real life ground formations with those used for game play. Last updated: May 15, 2026.


Assyrsian Troops Era Unit Size Troop Grade Assault Target Type Formations Used Missile Type Notes
Heavy Infantry 700 BC 3 or 4 Bases Elite 21 Tough Normal Composite bow* -
Heavy Archers 700 BC 2 or 3 bases Veteran 17 Tough Normal Composite bow -
Light Archers 700 BC 2 bases Veteran 7 Soft Open Composite bow Skirmisher capable (Heavy)
Slingers 700 BC 3 bases Veteran 11 Soft Open Sling Skirmisher capable (Heavy)
Auxiliary Light Infantry 700 BC 2 or 3 bases Seasoned 5 Soft Open Composite bow* Skirmisher capable (Heavy)
Cavalry, Lancers 700 BC 4 bases Veteran 19 Soft Normal, Open - -
Cavalry, Archers 700 BC 4 bases Veteran 12 Soft Open - Skirmisher capable (Sparse)
Medium/Heavy Chariots 700 BC 10 bases Veteran 14 Common Open - Skirmisher capable (Sparse)
*Missile fire is per two bases (rounding up).


Assyrian Formations Unit Quantity
Generic Assyrian Force (Rough outline, varied greatly) (planned...)  
     


Assyrian Deployments - Assyrian System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry Limited Limited No Easy Limited
Cavalry Easy Able Able Easy Able
Chariots Limited Able Limited Easy Able
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).



 
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