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100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Hittite Troop Values 1400 to 1200 BC
common unit and formation stats

This list of unit and formation types is designed to help users start relating real life ground formations with those used for game play. Last updated: May 15, 2026.


Hittite Troops Era Unit Size Troop Grade Assault Target Type Formations Used Missile Type Notes
Medium/Heavy Chariots 1400 - 1200 BC 3 to 5 bases Veteran 15 Common Normal - Skirmisher capable (Sparse)
Royal Guard Infantry 1400 - 1200 BC 2 bases Veteran 19 Common Normal - -
Heavy Spearmen 1400 - 1200 BC 3 bases Veteran 18 Common Normal - -
Archers 1400 - 1200 BC 2 to 4 bases Seasoned 9 Easy Normal, Open Composite bow Skirmisher capable (Moderate)
Light Infantry 1400 - 1200 BC 2 to 3 bases Seasoned 10 Easy Normal, Open - Assault: Light javelin
Skirmisher capable (Moderate)
Anatolian Spearmen 1400 - 1200 BC 3 to 5 bases Seasoned 17 Common Normal - -
Kaska Hill Fighters 1400 - 1200 BC 2 to 5 bases Seasoned 11 Easy Open - Skirmisher capable (Heavy)


Hittite Formations Unit Quantity
Not available yet    
     
     
     
 

Hittite Deployments - Egyptian System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry No No No Limited No
Chariots Limited Able Limited Easy Able
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).




 
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