PRE-DREADNOUGHT ERA FAST-PLAY RULES
These rules are suitable for use with all standard
pre-dreadnought naval miniatures. All text and combat charts needed for game
play are included below, the rules are completely free and no purchases are
required. Prospective beginners who want to learn more about miniature
wargaming will enjoy reading Miniature Wargaming 101, an article
we wrote to help outline some of the basics.
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Rules: Version 1.03 Includes all rules
and outlines needed for game play.
- Full Text
Charts & Arcs Download and print the
combat chart pages and arcs-of-fire on any standard printer, referring to the
Printing Guidelines page where necessary. Only the front side of the combat
chart is absolutely necessary for play, although the many reference tables on
the back side can be very useful and are recommended. The arc-of-fire templates
may help players with setting gunnery arcs.
- Combat Chart:
of Fire Templates
Ship Logs There are two versions of the
Quickfire ship log: A version which you download as a blank form to be filled
out later, and a Flash version which you can generate on-line and printout
immediately. The main advantage of the Flash ship log are that it can be used
to quickly generate neatly printed sheets. Just click on the empty text fields,
enter your data and then right-click/print anywhere outside of the text boxes
to print out a nice neat ship log. The Flash ship logs are not saveable, but by
keeping your original printout as a master, you can keep the number of Flash
visits to a minimum. The second of the two ship logs is a "high density" page
which holds stats for 10 vessels.
Ships Values Cross-indexed below are pages
of ship statistics by nationality, each of which include all of the details
required for game play. See the value key for definitions of the entries
shown in the lists.
- 6 Vessel
Ship Log (Print)
Vessel Ship Log (Flash)
10 Vessel Ship Log (Flash)
A section dedicated to combat scenarios for the pre-dreadnought era,
with an emphasis on Quickfire and WTJ Naval miniatures.
Optional Rules A few extra rules
which can add interesting details to the existing game.
Tactical Recommendations A short list
of details to keep in mind during game play.
Printing and Revisions Printout
recommendations and an index of rules changes and versions.