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QUICKFIRE PRE-DREADNOUGHT ERA FAST-PLAY RULES
Ship Value
Formulas Because Quickfire is a fast-play rules set, many ship values
are categorized rather narrowly. For example, there are only four main speed
ratings used instead of having individual speeds in one-knot or half-knot
intervals. Such streamlining is done to speed game play. |
- Size: Roughly equals one point for each thousand
tons displacement. Subtract one point for "old" large ships (over 5000 tons)
completed before 1888. Refer to Table 1 for specific values versus tonnage (not
including age modifier) covering the first four points of the progression. .
Table 1.
| Vessel
Tonnage |
Size
Rating |
| continued... |
continued... |
| 4000 |
4 |
| 3000 |
3 |
| 2000 |
2 |
| 500 - 1499 |
1 |
| 200 - 499 |
½ |
| 50 - 199 |
¼ |
- Armor: Use Table 2 to convert the vessel's
Battlefleet 1900 values for Vitals and Upperworks into a single base armor
rating. Then use Table 3 to convert the base armor rating into the Quickfire
values for Heavy Fire Defense and Light Fire Defense.
Table 2.
| Battlefleet 1900 Value |
Modified
Vitals |
Modified
Upperworks |
| 19 |
9 |
- |
| 18 |
8 |
- |
| 17 |
8 |
2 |
| 16 |
8 |
2 |
| 15 |
7 |
2 |
| 14 |
7 |
2 |
| 13 |
6 |
1 |
| 12 |
6 |
1 |
| 11 |
5 |
1 |
| 10 |
5 |
1 |
| 9 |
4 |
1 |
| 8 |
4 |
1 |
| 7 |
3 |
1 |
| 6 |
3 |
1 |
| 5 |
2 |
1 |
| 4 |
2 |
0* |
| 3 |
1 |
0* |
| 2 |
1 |
0 |
| 1 |
1 |
0 |
| ½ |
0 |
0 |
Multiply the BF1900 vitals value by .47 and the upperworks
value by .11 and total the two values. The modified columns above offer rapid
totalling to establish a QF Base Value. * - For vessels with Great
upperworks ratings, this 0 becomes a 1. |
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Table 3.
| Base
Armor Value |
QF Heavy
Fire Defense |
QF Light
Fire Defense |
| 11 |
11 |
22 |
| 10 |
10 |
20 |
| 9 |
9 |
18 |
| 8 |
8 |
16 |
| 7 |
7 |
14 |
| 6 |
6 |
11 |
| 5 |
5 |
9 |
| 4 |
3 |
5 |
| 3 |
2 |
3 |
| 2 |
1 |
2 |
| 1 |
1 |
1 |
| 0 |
½ |
½ |
Use the base armor total from Table 1 and cross reference it
to find the heavy fire defense value and light fire defense value for use in
Quickfire. Exception note: Very large, unarmored vessels like ocean liners
may have an unusual armor curve, such as a "½ - 1" or a "½ - 2"
in order to represent their great size. This type of rating assignment prevents
such large ships from being easily sunk by small vessels carrying light
weapons. |
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- Gunnery: Currently not available. Consult existing
ship values for similar gun types.
- ROF: The two tables below help set the rate of
fire (ROF) values for ship's gunnery. Table 4 is for heavy gunnery ROF and
Table 5 is for light gunnery values.
Table 4.
| No. of
Guns |
Fast |
Normal |
Slow |
V.
Slow |
X.
Slow |
| 1 |
3 |
2 |
2 |
1 |
1 |
| 2 |
4 |
3 |
2 |
2 |
1 |
| 3 |
5 |
4 |
3 |
2 |
2 |
| 4 |
6 |
5 |
4 |
3 |
2 |
| 5 |
6 |
6 |
5 |
4 |
3 |
| 6 |
6 |
6 |
5 |
4 |
3 |
Cross reference the number of guns with the approximate ROF
of that gun type. For example, a ship using four all-round firing 12" guns
would cross reference the Normal column with the 4 line, giving
an initial ROF of 5.
- Approximate rate-of-fire
definitions:
- X. Slow = All muzzle loading superheavy
guns (40cm).
- V. Slow = All breech loading superheavy
guns and older breech loading heavy guns (33cm) with end-on loading.
- Slow = Breech loading heavy guns (33cm)
with all-round loading. Breech loading medium-heavy guns (28-30cm) with end-on
loading.
- Normal = Breech loading medium-heavy
(28-30cm) guns with all-round loading. Heavy-medium guns (24cm) with end-on
loading.
- Fast = Heavy-medium guns (24cm) with
all-round loading.
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Table 5.
| No. of
Guns |
QF |
Slow |
| 1 |
3 |
1 |
| 2 |
4 |
2 |
| 3 |
5 |
3 |
| 4 |
6 |
4 |
| 5 |
6 |
6 |
| 6+ |
6 |
6 |
| As
with Table 3, cross reference the number of guns with the approximate ROF of
that gun type. |
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- Torpedo Rating: Use Table 6 to establish the
vessel's torpedo rating by cross referencing its speed with the maximum number
of torpedo tubes available in any one salvo. This means that a vessel with four
torpedo tubes which has only one on any one side (port, starboard, bow, stern)
will still count as a 1, not a 2+.
Table 6.
| Ship's Speed |
Number of Torpedoes |
| 1 |
2+ |
| 40 - 60 |
1 |
2 |
| 80 |
2 |
3 |
| 100 |
3 |
4 |
- Speed: Establish the vessel's speed rating using
the speed of the real life ship as the basis for the QF game speed.
Table 7a.
| Actual
Ship's Speed |
QF Ship's Speed |
| 8 - 13
knots |
1.6" |
40mm |
| 14 - 19 knots |
2.5" |
60mm |
| 20 - 25
knots |
3.2" |
80mm |
| 26+ knots |
4" |
100mm |
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Table 7b.
| Ship's Speed Profiles -
60mm |
| 60 |
30 |
| 53 |
23 |
| 45 |
15 |
| 38 |
8 |
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- Repair Dice: Cross index the closest matching
vessel size in thousands of tons with the closest matching crew size in order
to establish the number of repair dice. Some cases may require a bit of a
judgement call, in which other factors such as age of the vessel may be
considered.
Table 8.
| Vessel Size (tons) |
Crew Size |
| 100 |
300 |
500 |
700 |
| 15,000+ |
- |
- |
6 |
7 |
| 10,000 |
- |
4 |
5 |
6 |
| 5,000 |
- |
3 |
4 |
5 |
| 3,000 |
- |
2 |
3 |
4 |
| <1,000 |
1 |
1 |
2 |
- |
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