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REPUBLIQUE GRAND-TACTICAL NAPOLEONIC WARFARE IN
MINIATURE
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5.1 Panic Test Procedure Panic
tests are conducted at the end of a turn by any divisions which have suffered
traumatic events during the course of the turn sequence. These panic tests use
the same chart as the panic hits which occur during the assault phase. However,
divisional panic tests employ the chart in a slightly different manner.
In order to conduct a divisional panic test, establish the failure value
by cross-indexing the average troop grade of the testing division with the
failure column on the appropriate panic index. The specific panic index
to be used will be dictated by the circumstances described in section
5.2 below, and is modified by all applicable panic level
modifiers. Once the failure value is established, the player controlling the
division then rolls one die and modifies its result using the failure roll
modifiers. If the modified die roll value equals or exceeds the previously
established failure value, the division is immediately marked as being in a
panicked state and all member units will conduct the resulting forced movement
listed immediately to the left of the failure column (withdraw, fall back,
retreat or rout). Units within the division which have already
conducted other forced retrograde moves during the current phase do not move a
second time. If a loss number is shown to the right of the panic result,
the division will lose that number of bases to desertion. Deserting bases are
taken randomly, first from the lowest troop grade present, followed by
progressively higher troop grades within the division. Deserted bases are
removed from game play and not returned unless playing multiple-day scenarios.
Once all panic test rounds have been resolved, all panic markers are removed
from affected divisions and the next turn is begun.
« 5.2 When to Test There are three different conditions
which can trigger divisional panic tests. If more than one condition happens to
a division, it will simultaneously roll one die for each condition, suffering
the worst result which occurs. Because panic test failures can trigger panic
tests in adjoining divisions, the panic test phase is conducted in "rounds"
during which progressive groups of divisions will roll for panic. All panic
tests conducted within a test round are considered to be simultaneous, and
resulting mandatory movements are executed only after all necessary die rolls
for that round have been conducted. 1) Death of a
leader - If a leader is killed at any point during a player turn, all
divisions within his chain of command must roll for panic failure during the
Panic Test Phase. Note that the death of a commander in chief results in a
panic test for every division in his army. 2) Internal Panic
- A division must roll for division-wide panic if any of its units suffered
panic hits during the assault phase. The division will roll on the panic level
which corresponds to the highest number of panic hits suffered by any one of
its units during the current player turn. For example: if three regiments in a
division suffered panic hits, with two suffering two hits each, and a third
suffering one hit, the division in question will roll for possible panic
failure using panic level two. If any unit within the division had suffered
three panic hits, this would cause the division to roll on the failure column
for panic level three. 3) Adjoining Panic - A division will
roll on the panic index if any adjoining division within 8cm becomes panicked
during the Panic Test Phase. Divisions are considered adjoining if the closest
points of their closest units are within 8cm of each other, or within line of
sight, whichever is less. This "inter-divisional" panic always starts at the
same level of panic as that suffered and tested for by the adjoining
division. Each division may only test once for each panic condition
during the course of a panic phase. For example; if a division passes an
internal panic test, only to have an adjoining division fail a similar
test, the subject division must then roll an adjoining panic test. If
however, it passes that panic test only to have yet another adjoining division
fail during the same round (or any subsequent round of that phase), it will not
have to roll a second adjoining panic test. « 5.3 Panic
Modifiers Panic Level Modifiers: The
following modifiers increase or decrease the panic levels of the testing
divisions. For example; moving up one panic level will cause a player already
rolling on the Panic 2 failure column to now roll on the Panic 3
failure column.
- C-in-C Killed - Move up one panic level if the
Commander in Chief of the army to which the division belongs is killed. Note
that the death of a C-in-C will cause every division in that army to roll on
the Panic Index
- Charismatic Leader Killed - Move up one panic
level if a charismatic leader killed during the current phase was within the
testing division's chain of command.
- Adjoining panicked division is heavy support- Move
up one panic level if a panicked adjoining division counts as a heavy support
formation (elite troops grade or cavalry).
- Adjoining intact division is heavy support- Move
down one panic level if an adjoining intact division (i.e. - one which is not
panicked) is a heavy support formation (elite grade troops or cavalry).
Failure Roll Modifiers: The following
modifiers are added or subtracted from failure die rolls. All modifiers are
cumulative.
- Dead leader value - Add the values of all
applicable dead leader to the panic roll of all divisions under the leader's
command.
- Each demoralized unit- Add 1 to the
failure die roll for each unit within the division which is demoralized or
which has been destroyed.
- Division is intact- Subtract 1 from
the failure die roll if no units in the division have any morale hits.
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