Turkey Tactical Notes : Troops & Units :
Keys Tactical
Notes: The Turkish Army of World War One entered as an unenthusiastic
participant in a war which it did not really want. It nevertheless performed
very well on numerous occasions, with the fighting at Gallipoli being the
highlight of their success. After the Battle for ANZAC, over 4000 Turkish dead
lay in front of the Allied trenches following the main Turkish charge. Whole
companies were wiped out in this assault, and yet the ensuing Allied
counterattack (which was tardy in coming) was not able to dislodge the
recovering Turkish survivors.
Troops and
Units: The orders of battle shown below offer a list of average unit
values in order to give 1916 players an idea of how historical formations
should be represented for game play. Real life units varied in type, strength
and quality, depending on their location and readiness level. Overall, there
were a huge variety of units created during the war, from forestry battalions
to assault companies. This prevents us from trying to list them all, and
players are encouraged to use these lists as guidelines for creating other
units they would like to use on the battlefield.
- Infantry Battalion 1915
- Units:2
or 4 | Bases:9 |
Morale:Steady/Brave |
Training:Average | Machine
Guns:1 or 2 heavy
- Infantry Regiment
- Battalions:3 infantry
- Troop and Unit Key:
- Formation Type - Year
- Units:number of subunits in the formation ¹ |
Bases:number of bases per subunit |
Morale:approximate formation morale
| Training:approximate training level of the
units | Machine Guns:average number
of machine guns which the formation may possess |
Mortars:average number of trench mortars which the
formation may possess | Towed Cannon:average number of towed cannon which the formation may
possess. | Special:special weapons
or conditions, such as flamethrowers, etc.
¹ Note
that higher level formations will be composed of companies, battalions or
regiments instead of bases and units.
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