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REPUBLIQUE
GRAND-TACTICAL NAPOLEONIC WARFARE IN MINIATURE



Republique Update History - Version 5

We appreciate the compliments and recommendations which are regularly received from Republique players. Several of the corrections and changes below are partially or wholly a result of the vigilance of gamers around the world, thanks everyone for your help. Special thanks to Steve O'Connor and David Oliver for their regular test play and rules input.

Pending Revision 5.0 Major recent development changes (December, 2022):
Switched units of measurement from metric to inches.

Command and Orders replaced by the Maneuver table and related rules (faster, more managable game play)
Modified Mass Battery table and some related rules.
The Unopposed Overlap and Timed/Conditional order rules have been moved to the optional rules section.
Pass through hits apply from/to all unit types.
Removed some assault modifiers, rolled some others into similar existing modifiers (see modifier definitions).
Assault: Changed to three column assault table, Artillery effects rolled into P and B hit result actions.
Changed nature of written messaging between players (simplifying game play while keeping time delay in comms).
Skirmishing: Eliminated skirmisher mod for artillery, art cannot fire at fully deployed, changed effects on units that take artillery hits through their skirmish markers.
Hors de Combat: Streamlined the rules to make officer loss calculations faster and simpler.
Emergency Rally: Moved to optional rules under Assault (rule #512).
Added numerous new optional rules.

Revision 5.0 - General Changes List (2018 to 2021):
Command
Changed leader injury/killed to a more general Hors de Combat category. Streamlined function and conditions of the leader loss.

Artillery
Changed artillery table to battery fire basis, discarded the old points driven system.
Eliminated the need for tandem target to be in same range bracket as main target.
Stipulated how limbered artillery may accompany friendly troops conducting a Carry Position or Breakthrough movement, including movement and unlimbering.
Clarified that Firing at Cavalry mod must be against moving cavalry.

Assault
Disengaged B and P hit triggers from M hit triggers, gives wider variety of results. Chart changed to match.
Have extended Break-off option to both infantry and cavalry attackers.
Clarified result categories of carry position, breakthrough and overrun.
Codified closing ranks at end of Assault Phase.
Changed carry position result to full position instead of half of position.
Expanded tactical bonus selection, including effects of artillery involved in breakthroughs. Woods bonus only applies to formed units.
Modified assault table; Removed K hits and added breakoff options for infantry assault.
Panic: Clarified that divisional panic does not trigger addition of M hits.

Rally/Panic
Eliminated fail roll (now a Pass roll) in all but Panic 5 columns. Less chance of major panic except in more serious situations.
Removed Death-of-leader as a panic trigger, removed C-in-C and Leader loss mods from Panic table. Panic index is more for mass troop events and not isolated incidents, also for troops trends beyond command control.
Modified rally table. The reason that "Disordered" has been changed to "Unformed" is to let each morale hit level have its own abbreviation, IE - Unformed, Rattled, Shaken and Demoralized (U, R, S and D).
Rally of damaged artillery now carries negative modifier.

 
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