| Name: The name of that ship class. |
| Size: The size of the ship for use
during the game, especially for resolving torpedo hits and when a ship sinks. |
| Armor (Hvy - Lt): The heavy and light armor
ratings for the ship. These ratings do not express only the "weight" of the armor,
rather they describe the ship's defense against that type of gunnery
rating. Note that a ship with "1/2" listed for armor is considered unarmored. |
Gunnery (Hvy - Lt): These are the Heavy and
Light gunnery ratings for the ship. The Heavy Gunnery Rating expresses the ship's main
armament when (generally) firing armor piercing in attempts to penetrate enemy heavy armor. The Light Gunnery Rating represents medium-sized weapons in the 4" to 8" range when they are (mostly) intending to fire shell or a mix of shell and some armor piercing.
|
| ROF (Hvy - Lt): These are the rate of fire
values for a ship's heavy and light gunnery ratings. |
| Boat Gun Dice: This number of boat gun dice available to use. |
| Torpedoes: Shows two numbers; the first is the size of the torpedoes carried, usually 14", 15", 18" or 21" (the last listed only came out at the very end of this period). Note that the size of the torpedo in the stat listing does not include the inches symbol. The second number is the vessel's Torpedo Reload Rating. This number controls when and if the ship actually runs out of torpedoes as a result of making torpedo attacks. The lower the reload rating, the more likely that vessel is to run out of torpedoes. The typical reload rating values will be about 7 to 11. |
Speed: The ship's speed rating. Each
ship log will note this speed and it's increments in eighths. If a ship's eight
speed boxes are all marked off due to damage, it's speed is considered zero. A "+P" after the code means that the ship has great waterline protection and can repair Speed hits more easily (shows as the Repair S+P line on the Damage table), see the Repair rules. Click here for the master speed formula list (currently an excel file), which can be used to auto-generate all of the speed increments listed in the eight ship log Speed boxes. The figure below outlines the base speed values (in inches) for the speed ratings at each of the main game scales:

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| Repair Dice: The number of repair points that
a ship begins the game with. Each repair point is worth one repair die roll,
and each die roll is conducted using one twelve-sided die (1D12). |