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This list of unit and formation types is designed to help users start relating real life ground formations with those used
for game play. Last updated: May 17, 2026.
| Roman Troops |
Era |
Unit Size |
Grade |
Assault |
Target Type |
Formations Used |
Missile Type |
Notes |
| Roman Triarii |
315 - 107 BC |
2 bases |
Elite |
25 |
Tough |
Rigid 1, Normal, Open |
|
- |
| Roman Principes |
315 - 107 BC |
4 bases |
Veteran |
17 |
Tough |
Normal, Open |
|
Assault: Heavy javelin |
| Roman Hastati |
315 - 107 BC |
4 bases |
Veteran |
14 |
Common |
Normal, Open |
|
Assault: Heavy javelin |
| Roman Velites |
315 - 107 BC |
4 to 5 bases |
Seasoned |
8 |
Easy |
Normal, Open |
|
Skirmisher capable (Heavy) |
| Balearic Slingers |
315 - 107 BC |
2 to 4 bases |
Veteran |
9 |
Easy |
Normal, Open |
Sling |
Skirmisher capable (Fierce) |
| Cretan Archers |
315 - 107 BC |
2 to 4 bases |
Veteran |
13 |
Easy |
Normal, Open |
Composite bow |
Skirmisher capable (Fierce) |
| Equites Citizen Cavalry |
315 - 107 BC |
2 bases |
Veteran |
22 |
Common |
Normal, Open |
|
- |
| Italian Allied Cavalry |
315 - 107 BC |
4 bases |
Veteran |
23 |
Common |
Normal, Open |
|
- |
| Numidian Light Cavalry |
315 - 107 BC |
2 to 6 bases |
Veteran |
12 |
Easy |
Normal, Open |
|
Skirmisher capable (Moderate) |
| Ballista (static mount) |
315 BC to 250 AD |
1 or 2 bases |
Veteran |
12 |
Easy |
Normal |
Ballista |
Skirmisher capable (Sparse) |
| Late Republican Legionary |
100 - 250 AD |
2 to 14 bases |
Elite |
19 |
Tough |
Rigid 1, Normal, Open |
|
Assault: Heavy javelin |
| Late Republican Legionary |
100 - 250 AD |
2 to 14 bases |
Veteran |
17 to 18 |
Tough |
Rigid 1, Normal, Open |
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Assault: Heavy javelin |
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| Roman Formations |
Unit |
Quantity |
| Standard Republican Legion (315 to 107 BC) |
Triarii |
1 |
| |
Principes |
1 |
| |
Hastati |
1 |
| |
Velites |
1 |
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Ballista |
1 or 2 |
| Roman Deployments - Roman System |
Normal/Massed Move Actions |
Open Move Actions |
| |
Mid-Battle
Formation Change |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
Passage of Lines
Move by Flank
Retrograde |
Change Facing
Wheel 90° |
| Infantry |
Easy |
Able |
Able |
Easy |
Able |
| Cavalry |
Easy |
Able |
Able |
Easy |
Easy |
| Elephants |
Limited |
Limited |
Able |
- |
- |
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited). |
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