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100 BC ALPHA
GREAT BATTLES OF THE ANCIENT WORLD



Roman Troop Values 315 BC to 250 AD
common unit and formation stats

This list of unit and formation types is designed to help users start relating real life ground formations with those used for game play. Last updated: May 17, 2026.


Roman Troops Era Unit Size Grade Assault Target Type Formations Used Missile Type Notes
Roman Triarii 315 - 107 BC 2 bases Elite 25 Tough Rigid 1, Normal, Open   -
Roman Principes 315 - 107 BC 4 bases Veteran 17 Tough Normal, Open   Assault: Heavy javelin
Roman Hastati 315 - 107 BC 4 bases Veteran 14 Common Normal, Open   Assault: Heavy javelin
Roman Velites 315 - 107 BC 4 to 5 bases Seasoned 8 Easy Normal, Open   Skirmisher capable (Heavy)
Balearic Slingers 315 - 107 BC 2 to 4 bases Veteran 9 Easy Normal, Open Sling Skirmisher capable (Fierce)
Cretan Archers 315 - 107 BC 2 to 4 bases Veteran 13 Easy Normal, Open Composite bow Skirmisher capable (Fierce)
Equites Citizen Cavalry 315 - 107 BC 2 bases Veteran 22 Common Normal, Open   -
Italian Allied Cavalry 315 - 107 BC 4 bases Veteran 23 Common Normal, Open   -
Numidian Light Cavalry 315 - 107 BC 2 to 6 bases Veteran 12 Easy Normal, Open   Skirmisher capable (Moderate)
Ballista (static mount) 315 BC to 250 AD 1 or 2 bases Veteran 12 Easy Normal Ballista Skirmisher capable (Sparse)
Late Republican Legionary 100 - 250 AD 2 to 14 bases Elite 19 Tough Rigid 1, Normal, Open   Assault: Heavy javelin
Late Republican Legionary 100 - 250 AD 2 to 14 bases Veteran 17 to 18 Tough Rigid 1, Normal, Open   Assault: Heavy javelin


Roman Formations Unit Quantity
Standard Republican Legion (315 to 107 BC) Triarii 1
  Principes 1
  Hastati 1
  Velites 1
  Ballista 1 or 2


Roman Deployments - Roman System Normal/Massed Move Actions Open Move Actions
  Mid-Battle
Formation Change
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Passage of Lines
Move by Flank

Retrograde
Change Facing
Wheel 90°
Infantry Easy Able Able Easy Able
Cavalry Easy Able Able Easy Easy
Elephants Limited Limited Able - -
1) All Move Action and Mid-battle Formation Change penalties apply within 48" of enemy forces. Outside of this range, all maneuver types and changes become Easy.
2) Formation change includes changing width or depth of unit (1 to 2 bases deep, etc.), doubling (going to Rigid deployment) and any about-face changes.
3) Units cannot conduct mid-battle change formation and movement actions on the same turn.
4) Elite troops gain one skill level (Able becomes Easy), Untrained troops lose one skill level (Able becomes Limited).


 
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