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BATTLEFLEET 1900 PRE-DREADNOUGHT NAVAL WARFARE:
1890-1905
Printing Recommendations
For printing combat charts and rules, it is
usually best to clear the print margins of unwanted data. To do this, go to
Tools>Print>Page Setup and make sure all of the Headers and Footers are
set to <Empty>.
Revision Index for Battlefleet
We appreciate the compliments and
recommendations which are regularly received from Battlefleet players. Several
of the corrections and changes below are partially or wholly a result of the
vigilance of gamers around the world, and we thank all of you for your
help!
Version 3.05 November,
2018
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CHANGE: |
- Added optional rule 408.
- Corrected some link errors and clarified some
examples.
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Version 3.04 November,
2013
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CHANGE: |
- Added optional rules.
- Updated references of available miniatures.
- Updated range brackets and associated speed
references.
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Version 3.03 November,
2008
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CHANGE: |
- Modified protection values for Russian cruiser
Rossia.
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Version 3.02 September,
2006
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CHANGE: |
- Corrected some Chart Outline examples
(docu_charts).
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Version 3.02 May, 2005
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CHANGE: |
- Corrected some Russian and German ship stats.
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Version 3.01 January,
2005
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CHANGE: |
- Changed Russian 20cm gun sizes from 13 to 15.
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Version 3.0 January 2,
2005 This revision involved numerous major upgrades to the rules. The
previous 2.0 version is still available at this link
for players who still want access to its features. |
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CORRECTIONS: |
- Clarified arc-of-fire usage (arc of fire
overview)
- Clarified propulsion damage in relation to speed
change allowances.
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CHANGES: |
- Recalibrated combat chart for six sided dice
usage.
- Changed ship stas formulas. The two armor values
are now for Vitals-Upperworks.
- New torpedo launch table and modifers. Less chance
of scoring hits now. Slightly increased power of torpedoes.
- Expanded Flood effects into Fore, Midships and Aft
section specialties.
- Changed Voluntary Change of Command range to
one-quarter of a range bracket
- Change of speed is now in increments of one
propulsion box, not two.
- Increased number and depth of gunnery danger
zones.
- Modified combat chart to accomodate other changes.
Two ships per ship log to better accomdate four ship fleet divisions. Added
destroyer ship log.
- Automated fire effects. Fires no longer need to be
put out by DC teams.
- Only one DC die per turn may be made against any
one hit.
- Changed sink roll to include sinking time. Allows
sinking ships to briefly keep firing
- Separated loss of propulsion boxes from loss of DC
dice. DC dice are now tracked independently.
- Changed critical effect roll for severe flooding to
cause possible spreading of flooding into new compartments.
- Expanded selection of game scales from three to
four. Added new turning circles to match added scales. Reduced number of
turning circles.
- Changed signalling system.
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ADDITIONS: |
- Separated gunnery into AP/HE and Upperworks/Vitals
elements
- Separated general damage into External and Internal
elements
- Added one range bracket. Maximum effective range
for heavy guns is now four range brackets.
- Added optional rules page including seaway effects,
minefields, optional shore batteries page and shore target chart.
- Rule: Divisional stop orders may not be mixed with
other orders.
- New torpedo use rules: surface skimmers, LOS
- Damage control: Added ability to stop Heavy/Severe
flooding roll, ability to secure rudder.
- Added damage possibilities for: Bridge, Steering
engines and Wireless.
- Added ship value formulas page
- Added Fast Play combat chart.
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Version 2.0
(06-24-00) |
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CORRECTIONS: |
- Clarified that counterflooding does not trigger
flooding effects or critical effect rolls.
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CHANGES: |
- Changed penetration performance of most
weapons.
- Changed flooding effects die roll results.
- Changed torpedo hit chart and added modifier for
speed differences.
- Modified uneven flooding chart results.
- Limited torpedo targets to "deep" vessels.
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ADDITIONS: |
- Added a third game scale category, there are now
ranges and scale speeds for small, medium and large scale game play.
- Added turning circles for medium and large
scales.
- Added ships stats for all current nationalities,
added Italian ships.
- Set limits for total number of available damage
control dice and for the number which can be used against any one damage
event.
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