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MGV
MICROMACHINE SKIRMISH WARFARE
 
MGV Combat Values and Features
Selangor MEKs (named after sharks)
Name Attack 1 Attack 2 Defense Special
   
K817-C Blue C 6 2 5  
K817-G Blue G 7 - 6  
K717 Blacktip 7 4 7  
K31 Grey 3 - 2 Beacons
K511 Mako 2 - 8 Beacons
K312 Rock 5 2 8 Beacons


North and South American MEKs (named after lizards)
Name Attack 1 Attack 2 Defense Special
   
L35 Chameleon 9 5 9  
L35A3 Super Chameleon 10 5 12  
R44 Gila 6 4 10  
L63 Whiptail 4 - 4 Beacons
L69 Whiptail 2 6 - 5 Beacons
O-40 Monitor 6 3 7  
O-40e1 Komodo 8 - 7  
L70 Tegu 5 - 5 Beacons
L72 Skink 4 2 4 Beacons

Japanese (most named after snakes)
Name Attack 1 Attack 2 Defense Special
   
J90 Python (J-Ring) 16½ 16½ 20 ¹
J13 Coral 11 - 15  
     
¹ The J90 fires as a photon weapon twice each friendly fire phase (once as a main and once as a secondary). It always hits (does not need to guess range) and each J90 uses two sets of ship log circle diagrams and brain hits (but not for speed or main/secondary hits which are calculated normally). J90 hits are all assigned by the attacker. Note that most hits scored on a J90 have half-effect (point benchmarks are very other box). Use standard rounding to establish number of attack dice for a damaged J90 - this means that only a pristine unit with no M hits gets its full 6 dice firing compliment. Even one hit brings that down to 5 dice.  

European and Australian MEKs (named after blades)
Name Attack 1 Attack 2 Defense Special
   
EU3 Pike 6 1 4  
EU4 Pilum 9 4 9  
AU8 Sarrisa 7 3 7  
AU6 Ixwa 6 - 6 Beacons
AU6-R Ixwa Recce 3 - 9 Beacons
EU12 Falcata 6 5 7 Beacons
EU7 Lance 5 3 4  
EU11 Mace 7 3 8  
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