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QUICKFIRE PRE-DREADNOUGHT ERA FAST-PLAY RULES
Quickfire Scenario: Canary
Island Raid
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Location Central Atlantic.
1898.
Background The Spanish Navy has hired a number of
advisors and with some trepidation they have concentrated their combined fleet
in the Canary Islands instead of sending their cruisers to Cuba. Now they have
been joined by the new armored cruiser Carlos V and the newly refitted
battleship Pelayo, along with some other light cruisers. Spain's coast is
defenseless, but the advisors assure the Spanish that the American's lack the
ability to strike so far with any force. They are correct. The U.S. Navy,
pressured by public opinion to do something about the Spanish fleet that is
threatening the eastern seaboard and by its very presence interfering with
relief of their poor disease-ridden boys in Cuba, has demanded that something
be done. The U.S. Navy is mounting a major expedition to strike out at the main
Spanish fleet base, hoping to lure the enemy navy into a pitched
battle.
- Spanish Order of Battle
- Battle division I: Pelayo, Carlos V, Cristobal
Colon.
Battle division II: Maria Teresa, Viscaya, Almirante
Oquendo Cruiser division: Lepanto, Alfonzo XIII, Reina Mercedes,
Alfonso XII Auxilliary cruiser division: Patriota,
Rapido Destoyer division 1: Prosperina, Audaz, Osado, Destoyer
division 2: Furor, Terror, Pluton
- American Order of Battle
- Battleship division: Iowa, Oregon,
Indiana
Cruiser division 1: Brooklyn, New York, Columbia,
Minneapolis Cruiser division 2: Albany, New Orleans, San
Francisco
Scenario special rules Cristobal Colon
has her full main armament. Pelayo is a "1898 planned." Indiana has suffered a
breakdown in her aft main turret during the crossing, probably due to shipping
heavy seas and her heavy ROF rating is a 2.
Setup The
Spanish fleet begins the game on the eastern side of playing area on a westerly
heading, formation at player's discretion. The American fleet begins game on
the western side of the playing area on an easterly heading, formation at
player's discretion. Closest setup proximity: 2.5 Nautical Miles
- Reinforcement Die Rolls (1D6)
- None
- Victory Conditions
- Vague: Each side must: (a) Survive and; (b) Sink as many
enemy ships as possible.
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