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QUICKFIRE
PRE-DREADNOUGHT ERA FAST-PLAY RULES



Ship Value Formulas
Because Quickfire is a fast-play rules set, many ship values are categorized rather narrowly. For example, there are only four main speed ratings used instead of having individual speeds in one-knot or half-knot intervals. Such streamlining is done to speed game play.
  • Size: Roughly equals one point for each thousand tons displacement. Subtract one point for "old" large ships (over 5000 tons) completed before 1888. Refer to Table 1 for specific values versus tonnage (not including age modifier) covering the first four points of the progression. .
    Table 1.
    Vessel Tonnage Size Rating
    continued... continued...
    4000 4
    3000 3
    2000 2
    500 - 1499 1
    200 - 499 ½
    50 - 199 ¼


  • Armor: Use Table 2 to convert the vessel's Battlefleet 1900 values for Vitals and Upperworks into a single base armor rating. Then use Table 3 to convert the base armor rating into the Quickfire values for Heavy Fire Defense and Light Fire Defense.

    Table 2.
    Battlefleet 1900 Value Modified Vitals Modified Upperworks
    19 9 -
    18 8 -
    17 8 2
    16 8 2
    15 7 2
    14 7 2
    13 6 1
    12 6 1
    11 5 1
    10 5 1
    9 4 1
    8 4 1
    7 3 1
    6 3 1
    5 2 1
    4 2 0*
    3 1 0*
    2 1 0
    1 1 0
    ½ 0 0
    Multiply the BF1900 vitals value by .47 and the upperworks value by .11 and total the two values. The modified columns above offer rapid totalling to establish a QF Base Value.
    * - For vessels with Great upperworks ratings, this 0 becomes a 1.
    Table 3.
    Base Armor Value QF Heavy Fire Defense QF Light Fire Defense
    11 11 22
    10 10 20
    9 9 18
    8 8 16
    7 7 14
    6 6 11
    5 5 9
    4 3 5
    3 2 3
    2 1 2
    1 1 1
    0 ½ ½
    Use the base armor total from Table 1 and cross reference it to find the heavy fire defense value and light fire defense value for use in Quickfire.
    Exception note: Very large, unarmored vessels like ocean liners may have an unusual armor curve, such as a "½ - 1" or a "½ - 2" in order to represent their great size. This type of rating assignment prevents such large ships from being easily sunk by small vessels carrying light weapons.

  • Gunnery: Currently not available. Consult existing ship values for similar gun types.

  • ROF: The two tables below help set the rate of fire (ROF) values for ship's gunnery. Table 4 is for heavy gunnery ROF and Table 5 is for light gunnery values.
    Table 4.
    No. of Guns Fast Normal Slow V. Slow X. Slow
    1 3 2 2 1 1
    2 4 3 2 2 1
    3 5 4 3 2 2
    4 6 5 4 3 2
    5 6 6 5 4 3
    6 6 6 5 4 3
    Cross reference the number of guns with the approximate ROF of that gun type. For example, a ship using four all-round firing 12" guns would cross reference the Normal column with the 4 line, giving an initial ROF of 5.

    Approximate rate-of-fire definitions:
    X. Slow = All muzzle loading superheavy guns (40cm).
    V. Slow = All breech loading superheavy guns and older breech loading heavy guns (33cm) with end-on loading.
    Slow = Breech loading heavy guns (33cm) with all-round loading. Breech loading medium-heavy guns (28-30cm) with end-on loading.
    Normal = Breech loading medium-heavy (28-30cm) guns with all-round loading. Heavy-medium guns (24cm) with end-on loading.
    Fast = Heavy-medium guns (24cm) with all-round loading.


    Table 5.
    No. of Guns QF Slow
    1 3 1
    2 4 2
    3 5 3
    4 6 4
    5 6 6
    6+ 6 6
    As with Table 3, cross reference the number of guns with the approximate ROF of that gun type.


  • Torpedo Rating: Use Table 6 to establish the vessel's torpedo rating by cross referencing its speed with the maximum number of torpedo tubes available in any one salvo. This means that a vessel with four torpedo tubes which has only one on any one side (port, starboard, bow, stern) will still count as a 1, not a 2+.
    Table 6.
    Ship's Speed Number of Torpedoes
    1 2+
    40 - 60 1 2
    80 2 3
    100 3 4


  • Speed: Establish the vessel's speed rating using the speed of the real life ship as the basis for the QF game speed.
    Table 7a.
    Actual Ship's Speed Stat
    Rating
    QF Ship's Speed
        Small Scale Medium Scale Large Scale
    <=7 F 20mm 1" 30mm 1.5" 4cm 2"
    8 - 13 knots D 40mm 2" 60mm 3.0" 8cm 4"
    14 - 19 knots C 60mm 3" 90mm 4.5" 12cm 6"
    20 - 25 knots B 80mm 4" 120mm 6.0" 16cm 8"
    26+ knots A 100mm 5" 150mm 7.5" 20cm 10"


    Table 7b.
    Speed Profile Breakdowns
    1.000 0.500
    0.875 0.375
    0.750 0.250
    0.625 0.125


    Table 7c.
    Ship Speed Profiles - Metric
    20mm 20, 18, 15, 13, 10, 8, 5, 3
    30mm 30, 26, 23, 19, 15, 11, 8, 4
    40mm 40, 35, 30, 25, 20, 15, 10, 5
    60mm 60, 53, 45, 38, 30, 23, 15, 8
    80mm 80, 70, 60, 50, 40, 30, 20, 10
    90mm 90, 79, 68, 56, 45, 34, 23, 11
    100mm 100, 88, 75, 63, 50, 38, 25, 13
    120mm 120, 105, 90, 75, 60, 45, 30, 15
    150mm 150, 131, 113, 94, 75, 56, 38, 19
    4cm 4.0, 3.5, 3.0, 2.5, 2.0, 1.5, 1.0, 0.5
    8cm 8, 7, 6, 5, 4, 3, 2, 1
    12cm 12.0, 10.5, 9.0, 7.5, 6.0, 4.5, 3.0, 1.5
    16cm 16, 14, 12, 10, 8, 6, 4, 2
    20cm 20, 18. 15, 13, 10, 8, 5, 3


    Table 7d.
    Ship Speed Profiles - Inches
    1.0" 1.0, 0.9, 0.8, 0.6, 0.5, 0.4, 0.3, 0.1
    1.5" 1.5, 1.3, 1.0, 0.9, 0.8, 0.6, 0.4, 0.2
    2.0" 2.0, 1.8, 1.5, 1.3, 1.0, 0.8, 0.5, 0.3
    3.0" 3.0, 2.6, 2.3, 1.9, 1.5, 1.1, 0.8, 0.4
    4.0" 4.0, 3.5, 3.0, 2.5, 2.0, 1.5, 1.0, 0.5
    4.5" 4.5, 3.9, 3.4, 2.8, 2.3, 1.7, 1.1, 0.6
    5.0" 5.0, 4.4, 3.8, 3.1, 2.5, 1.9, 1.3, 0.6
    6.0" 6.0, 5.3, 4.5, 3.8, 3.0, 2.3, 1.5, 0.8
    7.5" 7.5, 6.6, 5.6, 4.7, 3.8, 2.8, 1.9, 0.9
    8.0" 8, 7, 6, 5, 4, 3, 2, 1
    10.0" 10.0, 8.8, 7.5, 6.3, 5.0, 3.8, 2.5, 1.3

  • Repair Dice: Cross index the closest matching vessel size in thousands of tons with the closest matching crew size in order to establish the number of repair dice. Some cases may require a bit of a judgement call, in which other factors such as age of the vessel may be considered.
    Table 8.
    Vessel Size (tons) Crew Size
    100 300 500 700
    15,000+ - - 6 7
    10,000 - 4 5 6
    5,000 - 3 4 5
    3,000 - 2 3 4
    <1,000 1 1 2 -
 
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