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1943
BATTALION LEVEL GROUND COMBAT FOR WWII



Revision Index

 

4.5 update 2021
    Changes
  • Changed Flank and Rear direct fire modifiers to account for vehicles with strong front/flank armor.
  • Fine tuning the Set-up page to improve variety and accuracy of various scenario types.
    Additions
  • Adding a large advanced/optional rule page.
  • Expanded vehicle stat lists to include speeds at all three game scales, also adding more vehicle types.
    Deletions
  • -

4.02 update January 2005
    Additions
  • Added the Artillery Request Sheet back into the rules (deleted by accident).

4.01 update 2004
    Additions
  • Added trucks and transports to vehicles lists.

4.0 update 2002-2003
    Corrections
  • Changed mid-movement tank assault duration from "per round" to "per three-round..."
  • Clarified "hit on more than one side" assault modifier.
  • Clarified definition of "casualties" in the When to Roll for Morale section.
    Changes
  • Modified weapon ranges.
  • Changed all range references within the rules text to yards (due to wider selection of scales).
  • Changed moving-firing small arms fire modifier to "...has moved or will move on current turn..."
  • Changed "mixed units" definition for heavy weapons in assault from "...assigned to infantry..." to "...accompanied by infantry..."
  • Switched emplacements from personnel category to tank category.
  • Creating fieldworks now counts as having moved.
  • Separated hasty dig-in and prone callouts. Added dig-in restrictions for prone units.
  • Added assault weapon category along with clarified fire roles for existing assault weapons and allowances for assaulting units.
  • Clarified vehicle crew bailout reaction in morale rules.
    Additions
  • Expanded definition of pinned result to cover cavalry reaction.
  • Expanded cavalry assault rules, added cavalry bonus to assault modifiers.
  • Added "local heavy weapons" reaction to morale rules.
  • Expanded entrenchment categories
  • Added rushing to movement and fire effects.
  • Included packed formatinon allowances.
    Deletions
  • Eliminated unit intervals rule. (Formerly mentioned in base intervals section of introduction)

3.0 - July 12, 1998
Besides the changes shown below, many other sections have been clarified or elaborated upon in ways which do not change rulings, and so are not listed here.
CORRECTIONS:
· Clarified spotting into cover, limits spotting to a total of 3" through cover instead of 3" into cover. Example: a unit 1" inside of woods looking accross an open space at other woods, may only see 2" into those woods.

DELETIONS:
· Deleted obsolete reference to assault movement demoralizaion.
· Deleted resurrection of dead bases during combat lulls.

CHANGES:
· Added medium and heavy machine gun modifiers to Direct Artillery Fire Chart. Added supporting text in rules. Previous rules only allowed heavy machine gun to fire in anti-tank role and then with too much effect. New ruling allows more fire at very lightly armored tanks and armored cars with less effect.
· Condition of headquarters bases now affects regimental command rolls. Each damage on a headquarters subtracts one from the command die rolls.
· Artillery: Moved mortar fire from Area Weapons chart to Direct Artillery Fire chart. This reduces the previously unrealistic mortar fire effectiveness (especially against tanks) and ties it in with related artillery modifiers.
· Added line of sight to mortar section to indirect mortar fire spotter rule.
· Renamed the Direct Cannon Fire chart. Now called the Direct Artillery Fire chart.
· Moved high velocity and low velocity weapon modifiers to individual vehicle weapons (see tank lists). Replaced that modifier on the Direct Artillery Chart with modifiers for training factors.
· Changed values on Morale Chart in order to increase retreats, routs, etc. Previous values were too high.
· Assaulting tanks may now fire their machine guns in both the fire and assault phases.

ADDITIONS:
· Added base interval limits for personnel and tank units.
· Added machine guns to list of units which are subject to being overun during an assault (see Mixed Units).
· Added rapid fire reward for direct artillery fire.
· Added light smoke rule for protection of moving units.
· Added anti-tank rifles to unit lists and rules ( 1 fire factor, 10" range).
2.02 - February 27, 1998
CORRECTION: In unit rosters; moved heavy mortars into towed weapons category (formerly the towed cannon category).
ADDITION: Expanded the scope of the transport and towing section of the movement rules. Added vehicle and equipment lists for transport and soft vehicles.
ADDITION: Added cavalry rules.
ADDITION: Added artillery request sheet.
UPDATED: combat charts updated to reflect latest rule additions.



2.01 - September 20, 1996
CORRECTIONS: In "Special Fire Rules" for Tanks; '...die roll of 1 on hit die...' is changed to '...die roll of 1 on kill die...'
ADDITIONS: Added graphics images in rules text and changes list. In "Tank vs Infantry" Assaults, added the ability for tank units to assault during movement. Added task descriptions and cleared lane specifics to the engineering/mine clearing rules.
 
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