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Note: This is an
archived copy of the 2.0 version of Battlefleet 1900. To access the most
current 3.0 release, CLICK
HERE. |
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Ship Value Key
- Names: Name of vessels in
that class, followed by the date of first completion.
- Size:Size class of vessel,
an abstract value based on the vessel's tonnage and
size Armor:Beam and front/rear armor
protection. Use the first number (usually larger) when a vessel is fired upon
from within its beam arc. Use the second armor number (usually smaller) when
the vessel is fired upon from within its front or rear
arc. Stability:Vessel's inherent
tendency to remain upright, rated as either good or
poor Seaway rating:Vessel's
ability to operate in rough or choppy seas without allowing too much water over
the side, rated as good, poor or impassable Flood
protection:The amount of waterline protection a
vessel had in the form of armor plating, rated as great, good, poor or
none.
- Speed: The vessel's maximum
speed in knots (nautical miles per hour). In order to find the six levels of
available game speed which a player uses to fill out the Speed boxes ona
ship log, see the Preparation section of the rules.
- Armament:
- Quantity-Type:The number of
guns, their real-life bore diameter and the position classification of a
weapon Size:An abstract value denoting
shell size for game use. During game play, this value will be compared to the
"size" of the target in order to calculate the ability of a weapon to cause
damage. ROF:Rate of fire. The number
of rounds a weapon may fire in one turn. Rated as either ½, 1 or
2. Penetration:The amount of armor a
weapon can penetrate at each of the three main range brackets. The first,
highest number is the value used against a target vessel's armor if the leading
edge of that vessel lies within the first firing range bracket. The second
number is used for the second range bracket and the third number is used for
the third range bracket. If a dash is shown instead of a number, it means that
the weapon in question may not fire at that range. Hence a boat gun may only
fire at targets which lie within the first range
bracket. Position/Pattern: The
positions or beam pattern in which the weapons are arrayed on the
ship
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