WAR IN THE AGE OF MACHINES: 1914-1918
Version 2.0 - December 2, 2001
- Clarified definition of "casualties" in the When to Roll
for Morale section.
- Modified weapon ranges.
- Changed all range references within the rules text to
yards (due to wider selection of scales).
- Changed wire clearing rules for tanks.
- Clarified and modified movement modifiers.
- Updated mandatory close-order dates.
- Changed moving-firing small arms fire modifier to "...has
moved or will move on current turn..."
- Changed "mixed units" definition for heavy weapons in
assault from "...assigned to infantry..." to "...accompanied by
- Switched emplacements from personnel category to tank
- Creating fieldworks now counts as having moved, longer
- Separated hasty dig-in and prone callouts. Added dig-in
restrictions for prone units.
- Changed on-call artillery diameter.
- Modified light MG base composition.
- Updated arc-of-fire definitions.
- Expanded rapid fire reward qualification.
- Modified packed target modifier and its application.
- Expanded assault contact rulings and added an assault
section to the Situations page.
- Clarified placement sequence for on-call artillery.
- Made HQ bases easier to damage during barrage.
- Changed direct fire artillery modifiers
- Modified unit recovery from demoralized status. Unit now
recovers on pinned result or better.
- Added medium game scale category to Base & Range
- Added master range list to Combat and Base & Range
- Added vehicle crew reaction.
- Added "tanks within 100 yards" modifier to the Command
- Added assault weapon category along with clarified fire
roles for existing assault weapons and new allowances for assaulting
- Added "local heavy weapons" reaction to morale
- Added descriptions of troop grades to the Introduction
- Added enfilade modifier to small arms fire.
- Added minefield usage.
- Expanded entrenchment categories.
- Added Rushing movement category.
- Removed requirement that adjoining sub-units of the same
battalion remain within base intervals distance of each other.
- Removed limitation on early war units going prone while
in close order.
1.01 - October, 1999
- Changed small arms rule allowing cavalry to fire from the
- Modified barrage setup to account for late war German
- Added new tables of organization for Austria, Turkey,
Bulgaria and Serbia as well as updating and expanding existing Russian, German,
French, American and British lists.
1.0 - November, 1998
reflects numerous changes from the evaluation copy of the rules which
lay posted for so long. Many of them are applicable changes rolled over from
the 1943 rules, and some are newer updates in light of recent playtesting.
- Clarified spotting into cover, limits spotting to a total
of 3" through cover instead of 3" into cover. Example: a unit 1" inside of
woods looking accross an open space at other woods, may only see 2" into those
- Deleted resurrection of dead bases during combat
- Expanded unit and formation definitions, added
headquarters base functions. Condition of headquarters bases now affects
regimental command rolls. Each damage on a headquarters subtracts one from the
command die rolls.
- Artillery: Moved mortar fire from Area Weapons
chart to Direct Artillery Fire chart. This reduces the previously
unrealistic mortar fire effectiveness (especially against tanks) and ties it in
with related artillery modifiers.
- Added line of sight to mortar section to indirect
mortar fire spotter rule.
- Renamed the Direct Cannon Fire chart. Now called
the Direct Artillery Fire chart.
- Assaulting tanks may now fire their machine guns in both
the fire and assault phases.
- Reduced German engineering weapons to maximum of one base
per unit (if available).
- Added base interval limits for all units and
- Added Deployment Area rules and tied them to assignment
and operation of support bases, which no longer need to be assigned to specific
- Added machine guns to list of units which are subject to
being overun during an assault (seeMixed Units)
- Added rapid fire reward for direct artillery
- Added light smoke rule for protection of moving
- Added anti-tank rifles to unit lists and rules
(1 fire factor, 10" range).
- Expanded the scope of the transport and towing section of
the movement rules. Added vehicle and equipment lists for transport and soft
- Added cavalry rules.
- Added terrain rules including more detailed cratered